CAE

“Wow, this is sooo cool! “ … “Awesome!” … “Absolutely love it!”

(15.01.21) Tønsberg, Norway This is the usual response we get when we demo VR in the CAE space. For a brief moment the serious, stiff, smart-dressed, important-looking businessman/woman forgets all about the real world and turns into a giggling kid playing with a new toy. Then all of a sudden, realizes the out-of-business character, [...]

Baffling Release Awe: Ceetron provides new versions of 5 (yes, five !) of its products at the same time !

(18.12.20) Sophia Antipolis, France Just when you thought you had seen it all, Ceetron's development team takes on the challenge of an unprecedented synchronized release of ... FIVE products ! For the last time of this "unforgettable" 2020, I am quite amazed to announce the release of Ceetron Desktop Components 3.3.0, Ceetron Cloud Components [...]

Remote CAE Visual Workflows: sharing and collaborating more for less

As we take our breath seeing a second wave cover the planet, the opportunities to engage in meaningful changes are popping up everywhere. In a previous blog, I discussed the benefits of telecommuting and introduced the idea that technology is the key element to its success. In the CAE space, this translates into offering [...]

Announcement. Cheese AND dessert: Tech Soft 3D acquires Ceetron AS

(15.10.2020) Sophia Antipolis, France Gastronomical considerations Bringing together simulation and design software in unified environments has been an ongoing process for decades. On one hand, larger CAD-cored organizations have added simulation capabilities to their systems through acquisitions mostly over the 2005-2015 period. From the CAE perspective, the market has been consolidating swiftly and the [...]

Release: doubling up… again. Ceetron releases Cloud Components 3.5.0 and Desktop Components 3.2.0

(01.10.20) Sophia Antipolis, France Baseball postseason, the NBA final and the French tennis open at Roland Garros are all under way in an unprecedented collision of sporting events. Fans will get their share of double plays and maybe a double steal, but no double-headers; we should see some double-doubles and triple-doubles cannot be overruled; [...]

Insight: Trip report from MS mixed reality dev days in Redmond on May 2-3, and reflections on the usefulness of HoloLens in CAE

(08.05.19) My colleague Frode Brandt just came back from Redmond after having attended Microsoft mixed reality dev days on May 2-3.  He was brimming with enthusiasm for the device, being Ceetron's key guy in the areas virtual reality, augmented reality, and mixed reality.  The same enthusiasm for HoloLens has been repeatedly expressed by some [...]