ParticleTraceUtils.h
1 //##################################################################################################
2 //
3 // Ceetron Desktop Components
4 // Component: UnstructGrid
5 //
6 // --------------------------------------------------------------------------------------------
7 // Copyright (C) 2021, Ceetron AS
8 // This is UNPUBLISHED PROPRIETARY SOURCE CODE of Ceetron AS. The contents of this file may
9 // not be disclosed to third parties, copied or duplicated in any form, in whole or in part,
10 // without the prior written permission of Ceetron AS.
11 //##################################################################################################
12 
13 #pragma once
14 
15 #include "CeeCore/Vec3d.h"
16 #include "CeeUnstructGrid/Base.h"
17 #include <vector>
18 
19 namespace cee {
20 namespace ug {
21 
22 //==================================================================================================
23 //
24 //
25 //
26 //==================================================================================================
27 class CEE_UG_EXPORT ParticleTraceUtils
28 {
29 public:
30  static std::vector<Vec3d> computeGridPoints(const Vec3d& center, const Vec3d& normal, unsigned int numU, unsigned int numV, double groupSpacing);
31 };
32 
33 } // namespace ug
34 } // namespace cee
Namespace cee contains all functionality and structures under the Core component. ...
Definition: AppComponent.cpp:26
Utilities for particle traces.
Definition: ParticleTraceUtils.h:27
Vector class for a 3D double vector.
Definition: Vec3d.h:26