15 #include "CeeVisualization/Base.h" 16 #include "CeeCore/RefCountedObject.h" 17 #include "CeeVisualization/MarkupPart.h" 18 #include "CeeCore/Color3f.h" 19 #include "CeeCore/Vec3d.h" 20 #include "CeeCore/PtrRef.h" 44 virtual void setPriority(
int priority);
45 virtual int priority()
const;
47 virtual const Mat4d& transformation()
const;
48 virtual void setTransformation(
const Mat4d& matrix);
51 void setColor(
const Color3f& color);
53 float pointSize()
const;
54 void setPointSize(
float pointSize);
56 bool alwaysVisible()
const;
57 void setAlwaysVisible(
bool showAlways);
59 float eyeLiftFactor()
const;
60 void setEyeLiftFactor(
float factor);
62 void add(
const Vec3d& vertex);
63 void add(
const std::vector<Vec3d>& vertices);
67 const std::vector<Vec3d>& vertices()
const;
69 static PtrRef<MarkupPartPoints> create(
const std::vector<Vec3d>& vertices,
const Color3f& color,
float pointSize = 1.0f,
bool alwaysVisible =
false,
float eyeLiftFactor = 0.0f);
73 virtual bool internal_preRenderUpdatePart(
bool forceUpdate, cvf::OpenGLContext* cvfContext, MarkupClippingData* clippingData);
74 virtual cvf::Part* internal_cvfPart();
Namespace cee contains all functionality and structures under the Core component. ...
Definition: AppComponent.cpp:26
Smart pointer class used for handling reference counted objects (that derive from Object)...
Definition: PtrRef.h:26
PartType
Enum specifying the type of MarkupPart.
Definition: MarkupPart.h:39
Base class for MarkupModel Parts.
Definition: MarkupPart.h:35
Axis-aligned bounding box.
Definition: BoundingBox.h:27
Class for storing an RGB color triplet.
Definition: Color3f.h:25
A MarkupModel part for drawing points.
Definition: MarkupPartPoints.h:34
Vector class for a 3D double vector.
Definition: Vec3d.h:26
4 dimensional matrix.
Definition: Mat4d.h:26