15 #include "CeeGeometry/Base.h" 17 #include "CeeGeometry/Effect.h" 19 #include "CeeCore/Color3f.h" 37 virtual Type type()
const;
41 void setColor(
const Color3f& color);
43 float ambientIntensity()
const;
44 void setAmbientIntensity(
float intensity);
46 float specularIntensity()
const;
47 void setSpecularIntensity(
float intensity);
53 CEE_PRIVATE_F(PartClassification);
Part settings represents how to draw a part and it's associated part data.
Definition: PartSettings.h:29
Namespace cee contains all functionality and structures under the Core component. ...
Definition: AppComponent.cpp:26
Smart pointer class used for handling reference counted objects (that derive from Object)...
Definition: PtrRef.h:26
Effect describing the color to be used when drawing the associated part data.
Definition: EffectColor.h:30
Class for storing an RGB color triplet.
Definition: Color3f.h:25
GeometryModel is a subclass of Model that can handle a large number of parts efficiently.
Definition: GeometryModel.h:36
Type
Enumerator for each of the available effect types.
Definition: Effect.h:32
Base class for an effect describing how to draw a part and it's associated part data.
Definition: Effect.h:28