15 #include "CeeVisualization/Base.h" 16 #include "CeeCore/RefCountedObject.h" 17 #include "CeeVisualization/MarkupPart.h" 18 #include "CeeCore/Vec3d.h" 19 #include "CeeCore/PtrRef.h" 44 virtual void setPriority(
int priority);
45 virtual int priority()
const;
47 virtual const Mat4d& transformation()
const;
48 virtual void setTransformation(
const Mat4d& matrix);
50 const Image* image()
const;
51 void setImage(
Image* image);
53 Vec3d position()
const;
54 void setPosition(
const Vec3d& position);
56 unsigned int pixelSizeLongestEdge()
const;
57 void setPixelSizeLongestEdge(
unsigned int pixelSize);
60 virtual bool internal_preRenderUpdatePart(
bool forceUpdate, cvf::OpenGLContext* cvfContext, MarkupClippingData* clippingData);
61 virtual cvf::Part* internal_cvfPart();
62 virtual cvf::Part* internal_cvfOverlayPart();
63 virtual cvf::Transform* internal_cvfTransform();
Stores an RGBA image with 8 bits per pixel.
Definition: Image.h:25
Namespace cee contains all functionality and structures under the Core component. ...
Definition: AppComponent.cpp:26
A MarkupModel part for drawing a fixed size glyph (2d billboard).
Definition: MarkupPartFixedSizeGlyph.h:34
PartType
Enum specifying the type of MarkupPart.
Definition: MarkupPart.h:39
Base class for MarkupModel Parts.
Definition: MarkupPart.h:35
Axis-aligned bounding box.
Definition: BoundingBox.h:27
Vector class for a 3D double vector.
Definition: Vec3d.h:26
4 dimensional matrix.
Definition: Mat4d.h:26