3D visualization

Release: Ceetron Cloud Components 2.6.0 is shipping

(28.11.2018) Ceetron released today Ceetron Cloud Components 2.6.0.  The release contains a number of fixes and improvements, including: a ConstantRemoteModel demo app for easy development of apps built on this technology; option to project vectors onto the cutting plane; upgraded socket.io to fix some issues and improve performance; and for LS-DYNA users, better performance on adaptive [...]

By |2019-02-20T15:48:42+01:00November 28th, 2018|3D visualization, Cloud, Software development|0 Comments

Release: 3D Components 2.3.0 has been released

(18.11.2018) We are pleased to inform Ceetron 3D Components customers and evaluators that 2.3.0 has been released.  The release contains a number of improvements and fixes, including support for setting specular intensity for parts, cutting planes, isosurfaces and isovolumes; updated documentation and added asserts to prevent certain illegal uses of feature extraction objects; and support [...]

By |2019-01-14T10:04:00+01:00November 18th, 2018|3D visualization, Software development|0 Comments

Release: Ceetron Cloud Components 2.5.0 is out

(29.10.2018) Ceetron released today Ceetron Cloud Components 2.5.0.  The release contains a number of fixes and improvements, including: loading initial properties from VTFx files; visibility property for cutting planes, isosurfaces, isovolumes and particle trace groups; for LS-DYNA, support for adaptive meshes; appending and post-processing a simulation run split into multiple files as one; and [...]

By |2018-11-16T08:40:10+01:00October 29th, 2018|3D visualization, Cloud, Software development|0 Comments

Release: Ceetron partners with Altair to provide H3D support in Ceetron’s SDK and end user offerings

(06.10.2018) We in Ceetron are proud to announce that we have partnered with Altair to provide H3D support in Ceetron's SDK and end user offerings.  H3D is Altair's compact file format for visualizing and sharing CAE results within a 3D web environment.  The H3D reader is available in our SDK offerings (3D Components and [...]

By |2019-01-14T10:17:25+01:00October 6th, 2018|3D visualization, Software development|0 Comments

New product: Ceetron Analyzer Desktop, rethinking CAE post-processing

(16.09.2018) Rethinking CAE post-processing, is that possible / meaningful?  In 2016 my colleagues in Ceetron and I thought so, and today we are releasing Ceetron Analyzer Desktop.  It has been a long journey and some of our readers may have seen various alpha and beta versions over the last 6 months. Of course, Analyzer [...]

By |2019-01-14T10:23:39+01:00September 16th, 2018|3D visualization|0 Comments

Let the road trip begin. Ceetron’s trade fair trail this autumn

It’s back-to-school time for kids and at Ceetron, it’s back-to-trade-shows time! We will be present at four very different events this autumn, displaying our state-of-the-art Cloud visualization technology and our awesome (yes, awesome) VR-enabled Ceetron 3D Viewer for Oculus Rift. Whether you are a developer for the CAE community or a CAE engineer, we are sure [...]

By |2019-01-14T10:35:49+01:00September 20th, 2017|3D visualization|0 Comments

34th CADFEM ANSYS Simulation Conference: trip report and reflections on the innovation processes of smaller German CAE software companies and on remote visualization

Grim Gjønnes, Head of Sales & Marketing, Ceetron AS. I am just back from CADFEM’s 34th Fachkonferenz zur numerischen Simulation in der Produktentwicklung.  The event took place in Nürnberg during October 5-7, 2016.  It was a wonderful event for any engineer with interest in FEA, CFD, or DEM: 700-800 CAE professionals in dark [...]

By |2018-08-01T13:33:10+01:00October 17th, 2016|3D visualization|0 Comments

Xamarin for the CAE community, some reflections based on a PoC for a port of Ceetron 3D Components to Xamarin

By Frode Brandt, Senior Software Engineer at Ceetron AS On February 24 2016, Microsoft announced the acquisition of Xamarin, a development environment for mobile devices using C# with native user interfaces and shared code across multiple platforms, including Apple iOS, Android, and Windows Apps.  Then on March 31 2016, and at its Build Conference [...]

By |2018-04-26T12:38:40+01:00May 13th, 2016|3D visualization|0 Comments
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