15 #include "CeeGeometry/Base.h" 16 #include "CeeGeometry/Effect.h" 34 virtual Type type()
const;
37 bool lighting()
const;
38 void setLighting(
bool enable);
44 CEE_PRIVATE_F(PartClassification);
Part settings represents how to draw a part and it's associated part data.
Definition: PartSettings.h:29
Namespace cee contains all functionality and structures under the Core component. ...
Definition: AppComponent.cpp:26
Effect describing if the associated triangle based part data should be lighted or not...
Definition: EffectLighting.h:27
Smart pointer class used for handling reference counted objects (that derive from Object)...
Definition: PtrRef.h:26
GeometryModel is a subclass of Model that can handle a large number of parts efficiently.
Definition: GeometryModel.h:36
Type
Enumerator for each of the available effect types.
Definition: Effect.h:32
Base class for an effect describing how to draw a part and it's associated part data.
Definition: Effect.h:28