A MarkupModel part for drawing an arrow with a constant size independent of the camera settings. More...
Public Member Functions | |
MarkupPartFixedSizeArrow () | |
Constructs an empty part. More... | |
MarkupPartFixedSizeArrow (const Vec3d &position, const Vec3d &direction, double lengthInPixels, const Color3f &color) | |
Constructs a part with the given settings. More... | |
virtual PartType | type () const |
Returns the type of the part. Always MarkupPart::FIXED_SIZE_ARROW. More... | |
virtual BoundingBox | boundingBox () const |
Returns the current bounding box of the part. More... | |
virtual void | setPriority (int priority) |
Sets render priority of the part. More... | |
virtual int | priority () const |
Returns the render priority of the part. More... | |
virtual const Mat4d & | transformation () const |
Returns the current transformation matrix for the part. More... | |
virtual void | setTransformation (const Mat4d &matrix) |
Sets the transformation matrix to use for the part. More... | |
const Color3f & | color () const |
Returns the color of the arrow in the part. More... | |
void | setColor (const Color3f &color) |
Sets the color to use to draw the arrows in the part. More... | |
Vec3d | position () const |
Returns the start position of the arrow. More... | |
void | setPosition (const Vec3d &pos) |
Sets the start position of the arrow. More... | |
Vec3d | direction () const |
Returns the direction of the arrow. More... | |
void | setDirection (const Vec3d &dir) |
Sets the direction of the arrow. More... | |
double | lengthInPixels () const |
Returns the fixed length in pixels of the arrow. More... | |
void | setLengthInPixels (double length) |
Sets the length in pixels of the arrow. More... | |
unsigned int | numberOfSubDivisions () const |
Returns the resolution of the arrow. More... | |
void | setNumberOfSubDivisions (unsigned int numSubDivisions) |
Sets the resolution of the arrow. More... | |
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bool | visible () const |
Returns true if the part is visible. More... | |
void | setVisible (bool visible) |
Sets if the part should be visible or not. More... | |
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void | addRef () const |
Increments the reference count for this object. More... | |
void | release () const |
Decrements the reference count for this object. More... | |
int | refCount () const |
Returns the reference count for this object. More... | |
void | setRefCountZero () const |
Sets the ref count to zero, but DOES NOT delete the object. More... | |
Additional Inherited Members | |
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enum | PartType { LABELS, TEXTS_3D, TRIANGLES, INSTANCED_GEOMETRY, LINES, POINTS, ARROWS, FIXED_SIZE_ARROW, FIXED_SIZE_SPHERE, FIXED_SIZE_IMAGE_GLYPH } |
Enum specifying the type of MarkupPart. More... | |
A MarkupModel part for drawing an arrow with a constant size independent of the camera settings.
The arrow will have the given size (in pixels) independent on camera position and settings.
The following settings can be specified:
cee::vis::MarkupPartFixedSizeArrow::MarkupPartFixedSizeArrow | ( | ) |
Constructs an empty part.
cee::vis::MarkupPartFixedSizeArrow::MarkupPartFixedSizeArrow | ( | const Vec3d & | position, |
const Vec3d & | direction, | ||
double | lengthInPixels, | ||
const Color3f & | color | ||
) |
Constructs a part with the given settings.
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virtual |
Returns the current bounding box of the part.
Implements cee::vis::MarkupPart.
const Color3f & cee::vis::MarkupPartFixedSizeArrow::color | ( | ) | const |
Returns the color of the arrow in the part.
cee::Vec3d cee::vis::MarkupPartFixedSizeArrow::direction | ( | ) | const |
Returns the direction of the arrow.
double cee::vis::MarkupPartFixedSizeArrow::lengthInPixels | ( | ) | const |
Returns the fixed length in pixels of the arrow.
unsigned int cee::vis::MarkupPartFixedSizeArrow::numberOfSubDivisions | ( | ) | const |
Returns the resolution of the arrow.
cee::Vec3d cee::vis::MarkupPartFixedSizeArrow::position | ( | ) | const |
Returns the start position of the arrow.
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virtual |
Returns the render priority of the part.
Implements cee::vis::MarkupPart.
void cee::vis::MarkupPartFixedSizeArrow::setColor | ( | const Color3f & | color | ) |
Sets the color to use to draw the arrows in the part.
void cee::vis::MarkupPartFixedSizeArrow::setDirection | ( | const Vec3d & | dir | ) |
Sets the direction of the arrow.
void cee::vis::MarkupPartFixedSizeArrow::setLengthInPixels | ( | double | length | ) |
Sets the length in pixels of the arrow.
void cee::vis::MarkupPartFixedSizeArrow::setNumberOfSubDivisions | ( | unsigned int | numSubDivisions | ) |
Sets the resolution of the arrow.
numSubDivisions specifies the number of lines in the tessellated arrow. A higher number will give a more smooth arrow, but will result in more triangles per arrow and thus (somewhat) decreased performance.
void cee::vis::MarkupPartFixedSizeArrow::setPosition | ( | const Vec3d & | pos | ) |
Sets the start position of the arrow.
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virtual |
Sets render priority of the part.
The render priority determines the order in which parts get rendered. Parts with lower priorities get rendered first. The default priority is 10.
Implements cee::vis::MarkupPart.
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virtual |
Sets the transformation matrix to use for the part.
Implements cee::vis::MarkupPart.
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virtual |
Returns the current transformation matrix for the part.
Implements cee::vis::MarkupPart.
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virtual |
Returns the type of the part. Always MarkupPart::FIXED_SIZE_ARROW.
Implements cee::vis::MarkupPart.