This is the complete list of members for cee::Plane, including all inherited members.
A() const | cee::Plane | |
B() const | cee::Plane | |
C() const | cee::Plane | |
createFromPointAndNormal(const Vec3d &point, const Vec3d &normal) | cee::Plane | static |
createFromPoints(const Vec3d &p1, const Vec3d &p2, const Vec3d &p3) | cee::Plane | static |
D() const | cee::Plane | |
distance(const Vec3d &point) const | cee::Plane | |
distanceSquared(const Vec3d &point) const | cee::Plane | |
isValid() const | cee::Plane | |
normal() const | cee::Plane | |
operator!=(const Plane &rhs) const | cee::Plane | |
operator=(const Plane &other) | cee::Plane | |
operator==(const Plane &rhs) const | cee::Plane | |
Plane() | cee::Plane | |
Plane(const Plane &other) | cee::Plane | |
Plane(double A, double B, double C, double D) | cee::Plane | |
pointInPlane() const | cee::Plane | |
projectPoint(const Vec3d &point) const | cee::Plane | |
projectVector(const Vec3d &vector, Vec3d *projectedVector) const | cee::Plane | |
rayIntersect(const Ray &ray, Vec3d *intersectionPoint) const | cee::Plane | |
rayIntersect(const Ray &ray, double *distance) const | cee::Plane | |
set(double A, double B, double C, double D) | cee::Plane | |
setFromPointAndNormal(const Vec3d &point, const Vec3d &normal) | cee::Plane | |
setFromPoints(const Vec3d &p1, const Vec3d &p2, const Vec3d &p3) | cee::Plane | |
transform(const Mat4d &matrix) | cee::Plane |