addRef() const | cee::RefCountedObject | |
computeFitViewEyePosition(const BoundingBox &boundingBox, const Vec3d &dir, const Vec3d &up, double adjustmentFactor=0.9, double fieldOfViewYDeg=40.0) const | cee::vis::Camera | |
disableAutoClip() | cee::vis::Camera | |
enableAutoClipFixedNearDistance(double fixedNearDistance) | cee::vis::Camera | |
enableAutoClipMinimumNearDistance(double minNearDistance) | cee::vis::Camera | |
farPlane() const | cee::vis::Camera | |
fieldOfViewYDegrees() const | cee::vis::Camera | |
fitView(const BoundingBox &boundingBox, const Vec3d &dir, const Vec3d &up, double adjustmentFactor=0.9) | cee::vis::Camera | |
fitViewOrtho(const BoundingBox &boundingBox, double eyeDist, const Vec3d &dir, const Vec3d &up, double adjustmentFactor=0.9) | cee::vis::Camera | |
frontPlaneFrustumHeight() const | cee::vis::Camera | |
inputHandler() | cee::vis::Camera | |
inputHandler() const | cee::vis::Camera | |
nearPlane() const | cee::vis::Camera | |
ORTHO enum value | cee::vis::Camera | |
PERSPECTIVE enum value | cee::vis::Camera | |
planeFromWindowCoordinates(int x1, int y1, int x2, int y2) const | cee::vis::Camera | |
project(const Vec3d &point, Vec3d *out) const | cee::vis::Camera | |
projection() const | cee::vis::Camera | |
ProjectionType enum name | cee::vis::Camera | |
rayFromWindowCoordinates(int x, int y) const | cee::vis::Camera | |
refCount() const | cee::RefCountedObject | |
RefCountedObject() (defined in cee::RefCountedObject) | cee::RefCountedObject | |
release() const | cee::RefCountedObject | |
rotateGlobalAxis(double radians, const Vec3d &axis) | cee::vis::Camera | |
rotateScreenAxis(double radians, ScreenAxis dir) | cee::vis::Camera | |
rubberbandZoom(int x, int y, unsigned int width, unsigned int height) | cee::vis::Camera | |
SCREEN_X_AXIS enum value | cee::vis::Camera | |
SCREEN_Y_AXIS enum value | cee::vis::Camera | |
SCREEN_Z_AXIS enum value | cee::vis::Camera | |
ScreenAxis enum name | cee::vis::Camera | |
setFromLookAt(const Vec3d &eye, const Vec3d &vrp, const Vec3d &up) | cee::vis::Camera | |
setInputHandler(CameraInputHandler *handler) | cee::vis::Camera | |
setProjectionAsOrtho(double height, double nearPlane, double farPlane) | cee::vis::Camera | |
setProjectionAsPerspective(double fieldOfViewYDeg, double nearPlane, double farPlane) | cee::vis::Camera | |
setRefCountZero() const | cee::RefCountedObject | |
setViewMatrix(Mat4d mat) | cee::vis::Camera | |
setViewport(int x, int y, unsigned int width, unsigned int height) | cee::vis::Camera | |
toLookAt(Vec3d *eye, Vec3d *vrp, Vec3d *up) const | cee::vis::Camera | |
unproject(const Vec3d &coord, Vec3d *out) const | cee::vis::Camera | |
viewMatrix() const | cee::vis::Camera | |
viewportHeight() const | cee::vis::Camera | |
viewportPositionX() const | cee::vis::Camera | |
viewportPositionY() const | cee::vis::Camera | |
viewportWidth() const | cee::vis::Camera | |