15 #include "CeeVisualization/Base.h" 16 #include "CeeCore/RefCountedObject.h" 17 #include "CeeVisualization/MarkupPart.h" 18 #include "CeeCore/Color3f.h" 19 #include "CeeCore/Vec3d.h" 20 #include "CeeCore/PtrRef.h" 44 virtual void setPriority(
int priority);
45 virtual int priority()
const;
47 virtual const Mat4d& transformation()
const;
48 virtual void setTransformation(
const Mat4d& matrix);
51 void setColor(
const Color3f& color);
54 Vec3d startPosition(
size_t index)
const;
55 Vec3d endPosition(
size_t index)
const;
56 void add(
const Vec3d& startPosition,
const Vec3d& endPosition);
57 void add(
const std::vector<Vec3d>& startPositions,
const std::vector<Vec3d>& endPositions);
58 void set(
size_t index,
const Vec3d& startPosition,
const Vec3d& endPosition);
59 void remove(
size_t index);
65 virtual bool internal_preRenderUpdatePart(
bool forceUpdate, cvf::OpenGLContext* cvfContext, MarkupClippingData* clippingData);
66 virtual cvf::Part* internal_cvfPart();
Namespace cee contains all functionality and structures under the Core component. ...
Definition: AppComponent.cpp:26
Smart pointer class used for handling reference counted objects (that derive from Object)...
Definition: PtrRef.h:26
PartType
Enum specifying the type of MarkupPart.
Definition: MarkupPart.h:39
Base class for MarkupModel Parts.
Definition: MarkupPart.h:35
Axis-aligned bounding box.
Definition: BoundingBox.h:27
Class for storing an RGB color triplet.
Definition: Color3f.h:25
A MarkupModel part for drawing arrows.
Definition: MarkupPartArrows.h:34
Vector class for a 3D double vector.
Definition: Vec3d.h:26
4 dimensional matrix.
Definition: Mat4d.h:26