The geometry model offers optimized part drawing with different parts and effects.
This example creates a simple triangle part and use texture effect to show scalar values.
std::vector<cee::Vec3d> vertices;
std::vector<unsigned int> indices;
indices.push_back(0); indices.push_back(1); indices.push_back(3);
indices.push_back(0); indices.push_back(3); indices.push_back(2);
indices.push_back(2); indices.push_back(3); indices.push_back(4);
legend->
setTitle(
"Results Test \nGeometry Model");
std::vector<cee::Vec2f> textureCoordinates;