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Components structure

Ceetron 3D Components is structured into a set of components that enables a software engineer to develop modular and well structured code. 

Ceetron 3D Components is structured into a set of components that enables a software engineer to develop modular and well-structured code. The modern structure of 3D Components is designed to minimize its programming interface, which reduces the learning time of the system and thus, quickly enables efficient development of visualization applications.

Furthermore, 3D Components is extendable. By design, software engineers can develop custom components which will integrate seamlessly with the system.

Finally, 3D Components adapts to all standard GUI development environments. It has no strong links with one given UI toolkit, allowing to develop applications with a wide variety of them: Qt, wxWidgets, and .NET, and is also provided on all major operating systems: Windows, Linux and Mac OS.

Ceetron 3D Components comes with the following components:

  • Core Component
  • Visualization Component
  • Geometry Component
  • UnstructGrid Component
  • Import Component (sold as add-on)
  • Export Component
  • Report Component (sold as add-on)
  • UI Toolkit

The Functional overview section describes the functionality of the components. The Ceetron 3D Components Online Documentation describes the detailed functionality and the programming interface of the components.

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